Abyss Crew, moving Pulsar Lost Colony in the oceans...

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Joined: Wed Feb 28, 2018 3:47 pm

Abyss Crew, moving Pulsar Lost Colony in the oceans...

Post by Pollux566 » Wed Feb 28, 2018 4:03 pm

Hello dear Pulsar Lost Colony fans!

I would like to present you a new game currently on Kickstarter, Abyss Crew.

It's a bridge sim taking place aboard a submarine, set in a steampunk universe. It allows 1 to 4 players to take on the roles of the Pilot, the Sonar Operator, the Gunner, and the Engineer, on LAN or online (PC/Mac/Linux). Here is the trailer

The Kickstarter campaign has just started and runs until March 18th 2018, and the project has already been selected as a "Project We Love" by Kickstarter!

The Pilot operates multiple engines, navigates hazards, takes evasive maneuvers, and helps the Gunner line up torpedo firing vectors. Visibility is limited and danger is everywhere, but listen carefully to your Sonar Operator and you’ll keep everyone in one piece!

Pilot Station
The Sonar Operator is the submarine’s eyes and ears in the treacherous darkness of the Abyss. Monitor the surrounding environment for threats, mark points of interest, and set waypoints for the Pilot to pursue! During battle, the Sonar Operator can reveal the weaknesses and track the movement of hostiles, providing critical information to the Gunner.

Sonar Station
The Gunner uses a fearsome array of torpedoes, mines, and flechettes to defend the submarine from numerous undersea threats, such as pirate vessels and aggressive sea creatures. He can also illuminate the surrounding area with flares, operate the sub’s drill and orichalcum extractor, and clear debris such as rocks and barricades. Or launch harpoons at a stray kraken…

Gunner Station
The Engineer processes the valuable orichalcum crystals the crew has harvested. This extraordinary material can be used to repair damaged submarine compartments, install and upgrade various modules, or craft more powerful torpedoes. Just remember to stockpile enough refined crystals to turn a profit!

Engineer Station
These roles were designed to encourage interactions between players: you'll have to assess every situation tactically, communicate efficiently, and trust your crewmates, as no one player can handle everything alone. This creates a deep, immersive experience and replicates the camaraderie of being part of a sea crew.

Here is the Kickstarter campaign link: http://kck.st/2ETQ8kA
You can also find it on Steam: http://kck.st/2ETQ8kAstore.steampowered ... Abyss_Crew


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