Ship Impact Disorientation

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CaptnBarbosa
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Joined: Fri Aug 26, 2016 12:57 am

Ship Impact Disorientation

Post by CaptnBarbosa » Tue Jan 30, 2018 2:37 am

Usually when a ship is hit, you can see the hull bar and shields go down. I'm suggesting a physics based reaction for direct main gun shots.

To simulate the point, some shots should be so powerful in force they knock away crew from their stations. It would be a tiny knock back from the station so the crew member has to run back up to it and activate. It could be a knock back snare where the crew gets knocked back, can walk at half speed back to their station as the camera shakes a bit.

I'm just throwing it out there. These shots made Star Trek fun.

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Edinstein
Leafy Developer
Leafy Developer
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Joined: Sun Sep 08, 2013 10:39 pm

Re: Ship Impact Disorientation

Post by Edinstein » Wed Jan 31, 2018 5:58 pm

We’re hoping to take another pass at character animations, and we were thinking about having them shake and react to massive hull hits. I doubt we’ll have them move away from their positions (especially for VR users), but it might still be fun to see fellow crew members react. Hope this helps!

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