Long Range Sensors

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Jespey
Posts: 1
Joined: Wed Aug 28, 2019 6:23 pm

Long Range Sensors

Post by Jespey » Thu Aug 29, 2019 8:04 pm

It would be cool to upgrade something or buy new equipment that gives you additional information on sectors before warping to them. Like a warning for black holes or something.

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kendallalex1234
Posts: 19
Joined: Tue Aug 13, 2019 10:13 am

Re: Long Range Sensors

Post by kendallalex1234 » Sat Aug 31, 2019 6:35 am

A useful tool if you need to head to a repair depo and don't have the best jump range and need to warp to non-named sectors and it can also help look for a specific planets that have certain materials or special components e.g. Project Megaton.

But in my opinion the fun of jumping to a non-named sector and not knowing whats going to be there and if something were to happen, like a black hole, then it can show how prepared yourself and your crew is on how to get out of that situation quickly, before you go boom.
Captain of the HMS Infinity o7

Zooltan
Posts: 18
Joined: Fri Jun 12, 2020 6:35 am

Re: Long Range Sensors

Post by Zooltan » Fri Jun 12, 2020 9:30 am

It could be something the Scientist can do one system at a time. So not a passive radius that reveals everything about systems, but an active scanning of a selected system in range.

It can be somthing the Scientist does in 'downtime' when he doesn't have anything else to do; or it can be an active choice to avoid certain dangers.

It should have a medium-high cost, so you wouldn't do it all the time.
Either a slow process or a high resource cost (power, warp charges, or similar)

- A slow process means that the Scientist can do it as an extra downtime task to create a strategic advantage, but it can still be used actively to scan a specific target before warping.

- A high resource cost means that it can be used quickly in a critical situation, but it won't give the Scientist an extra option for downtime activity.

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