Beta 26.1 Release Notes

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Beta 26.1 Release Notes

Post by Edinstein » Fri Nov 22, 2019 6:51 pm

Hey Everyone!

Beta 26.1 is out now! It’s mostly focused on fixing a few of the bug reports that have come in.
Thanks for sending in those reports and for giving us your feedback!

  • Added some additional floor props to the Interceptor
  • QDI processors now have a limit of 10 activations per sector. This was added because the new programs which were added in Beta 26.0 could cause an infinite loop of activations.
  • Tweaked the lighting on the Interceptor
  • Tweaked ship flight AI to be more comfortable for players using turrets in some situations
  • Fixed a bug that would occasionally make crewmembers invisible on Waste Planet 2
  • Fixed a bug that would occasionally make crewmembers invisible on Barren Planet 2
  • Fixed an issue with a floating asset on planet with crashed deathseeker
  • Fixed missing materials in CU hub
  • Fixed an issue with missing assets in CU hub
  • Fixed an issue with missing mesh colliders at the bandit cave base planet
  • Fixed a missing materials issue with Automated Trading Station Interiors
  • Fixed an issue regarding Racing sectors not properly showing up after loading a save or resetting the galaxy
  • Fixed a minor visual issue relating to turrets on the Interceptor
  • Added a glass collider to the Interceptor’s reactor
  • Fixed a visual issue where one could see the bridge of the interceptor from another window
  • Fixed issue with infected crawlers not properly dropping from ceiling
  • Fixed an issue that caused projectiles / missiles to not properly cause damage / effects to some ships
  • Fixed an issue with a wandering NPC on the grassy planet in the sundust delivery mission
  • Fixed an issue with player dropped items not being visible in certain situations
  • Fixed an issue involving out-of-date / missing sounds
Thanks for your time and feedback!

The Leafy Games Team

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Re: Beta 26.1 Release Notes

Post by ChemNerd42 » Sat Nov 23, 2019 3:22 pm

Thanks for the update!

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