Reactor

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GangstaEarLobe
Posts: 6
Joined: Sat Nov 23, 2019 3:45 am

Reactor

Post by GangstaEarLobe » Sat Dec 14, 2019 9:26 pm

Hello there, I have perhaps an interesting question.

Simply put, I would like to know more about how reactor heat is generated, and if possible, how to calculate it with the given values in game.

Thank you for your time,
GangstaEarLobe

EngBot
Posts: 135
Joined: Thu Sep 27, 2018 6:15 pm

Re: Reactor

Post by EngBot » Sun Dec 15, 2019 1:37 pm

In basic terms:

((Power usage/Current Max Output) * reactors heat output - (0.5 + coolant)) * 135

(Power usage/Current Max Output) is limited between 0 and 1
reactors heat output is just the decimal version of the percent shown
Coolant = 0 for off, 0.4 for low, 0.8 for high

Tell me if you want the insane terms.
Breaker of all the things

GangstaEarLobe
Posts: 6
Joined: Sat Nov 23, 2019 3:45 am

Re: Reactor

Post by GangstaEarLobe » Mon Dec 16, 2019 2:37 am

Wonderful, thank you very much.

In regards to the insane terms, yes please.

EngBot
Posts: 135
Joined: Thu Sep 27, 2018 6:15 pm

Re: Reactor

Post by EngBot » Mon Dec 16, 2019 12:38 pm

Insane terms

((((Power usage/Current Max Output){1.5 | Overcharge program}){1.7 |overclock}) * reactors heat output * (1 * {1 - 0.02 * total BKP-Heat levels | BKP-Heat(s) & <30% hull} * {1.2 | Reactor weakened}) * (1 * {CoolingSpecialistPoints * 0.02 | Cooling specialist talent} * {1.2 | overclock}) - (0.5 * {0.1 | overclock} + coolant)) * 135

things within {} are 1 unless the stated thing is active
(((Power usage/Current Max Output){1.5 | Overcharge program}){1.7 |overclock}) is limited between 0 and 1
Reactor being weakened can be seen as the reactor screen flashing a red border
Breaker of all the things

GangstaEarLobe
Posts: 6
Joined: Sat Nov 23, 2019 3:45 am

Re: Reactor

Post by GangstaEarLobe » Wed Dec 18, 2019 2:29 am

Thank you so much!

I "ran" this formula with some basic values and I was wondering how the game handles these values to create the rising and falling effect of the heat. In super simple terms, does it add these resulting values at a set rate while subtracting from this amount passively at a set rate?

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Morjax
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Re: Reactor

Post by Morjax » Fri Jan 24, 2020 4:55 pm

EngBot wrote:
Mon Dec 16, 2019 12:38 pm
Insane terms

((((Power usage/Current Max Output){1.5 | Overcharge program}){1.7 |overclock}) * reactors heat output * (1 * {1 - 0.02 * total BKP-Heat levels | BKP-Heat(s) & <30% hull} * {1.2 | Reactor weakened}) * (1 * {CoolingSpecialistPoints * 0.02 | Cooling specialist talent} * {1.2 | overclock}) - (0.5 * {0.1 | overclock} + coolant)) * 135

things within {} are 1 unless the stated thing is active
(((Power usage/Current Max Output){1.5 | Overcharge program}){1.7 |overclock}) is limited between 0 and 1
Reactor being weakened can be seen as the reactor screen flashing a red border
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