Import/Export Crew's ship or something.

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Snoopy_Snoopy
Posts: 1
Joined: Sat Mar 07, 2020 3:10 am

Import/Export Crew's ship or something.

Post by Snoopy_Snoopy » Sat Mar 07, 2020 3:23 am

Hello. Everyone who played in Pulsar, I guess, have a problem with Galaxy seed. When you discovered all your galaxy, you're bored. Well, my suggestion - add system, by which one we can travel to new galaxy, or create a new save, and export old ship from N save, to new one.

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Edinstein
Leafy Developer
Leafy Developer
Posts: 1150
Joined: Sun Sep 08, 2013 10:39 pm

Re: Import/Export Crew's ship or something.

Post by Edinstein » Tue Mar 10, 2020 10:27 am

I'm not sure this is a feature that we'll be adding.

We originally designed this game to be played over multiple runs (many variables change based on galaxy seed). I'd suggest starting on a different ship with a different faction since each faction has unique content available to them, this may help keep the game feeling fresh. In addition, since the game doesn't actually have a finite win-state yet, this issue may be a result of that. I'd be curious to hear anyone's thoughts about this when crews can fully finish their runs.

Mr. Morague
Posts: 52
Joined: Tue Aug 29, 2017 8:10 am

Re: Import/Export Crew's ship or something.

Post by Mr. Morague » Tue Mar 10, 2020 2:45 pm

I think it could be fun if you want to roleplay as an experienced officer arriving in the galaxy just before the Intergalactic Warpgates were disabled rather than starting off as a new recruit.
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