Search found 7 matches
- Wed Apr 13, 2016 3:16 am
- Forum: Announcements
- Topic: Beta 7 Release Notes
- Replies: 8
- Views: 8095
Re: Beta 7 Release Notes
I am also having trouble with the new gear system because, in the tab menu, the popups are not showing so I can add the new gear. Was playing with a buddy and he could not either on one computer, but got out an old one and it was working. We were so excited to play last night too! Thanks for the re...
- Sun Apr 03, 2016 5:28 pm
- Forum: Your Suggestions
- Topic: A list of ideas from a fellow indie dev
- Replies: 4
- Views: 3266
Re: A list of ideas from a fellow indie dev
Pretty good ideas for the most part, great list. now for long winded rant, TLDR version: don't restrict, penalize The only one I'd really be bothered by is the concept that only a weapons specialist can use heavy hand held weapons. That just doesn't make sense and is an artificial restriction that r...
- Sun Apr 03, 2016 3:53 pm
- Forum: Your Suggestions
- Topic: Using the community to add contents
- Replies: 6
- Views: 4205
Re: Using the community to add contents
Battlecruiser 3000AD.. for those of us that remember this pile and were involved in the community, some of us for over a decade, we can all agree on one thing.. and really only one thing; That game would have 100% completely succeeded and delivered on all promises had we been allowed to actively con...
- Sun Apr 03, 2016 3:43 pm
- Forum: Your Suggestions
- Topic: Robots for NPC Crew
- Replies: 2
- Views: 2189
Re: Robots for NPC Crew
This was just a thought I had when a few friends and myself were playing the game. We were adding in a bot to fill the empty space on the ship, and I had the idea that instead of having a randomly generated NPC human, why not have a robot appear as the NPC. I think it would just be a neat cosmetic ...
- Sun Apr 03, 2016 3:37 pm
- Forum: Your Suggestions
- Topic: Hauling goods to trade
- Replies: 3
- Views: 2483
Re: Hauling goods to trade
I think this is a great idea, but I think it can really be overdone when considering time to develop compared to value of content within the context of the game. I think a dynamic economy is unnecessary, to be honest. If each item has an upper and lower limit on its monetary value and a handful of v...
- Sun Apr 03, 2016 3:06 pm
- Forum: Cornelia Station Discussion
- Topic: Story/Plot Tie in for Cornelia Suggestions
- Replies: 8
- Views: 5078
Re: Story/Plot Tie in for Cornelia Suggestions
One of the things that really interests me as I'm exploring the galaxy is the over-arching story. As an explorer I am always very fascinated to discover and find things and find how they fit in with the overall theme of the game. My first impression of Cornellia Station reminds me of the movie Alie...
- Mon Mar 21, 2016 2:36 am
- Forum: Bug Reporting Section
- Topic: Bug - Burst Pistol
- Replies: 2
- Views: 2106
Bug - Burst Pistol
While sprinting, then holding down the fire button, when sprint is released the burst pistol (specifically the +2 version when I encountered it) fired a massive swarm of shots, very much like a shotgun, then behaved normally with a long cooldown. I wasn't entirely sure if this was a bug, a feature, ...