Search found 18 matches

by CptSnuggles
Thu Feb 08, 2018 3:02 pm
Forum: Announcements
Topic: Beta 17.2 Release Notes
Replies: 3
Views: 5897

Re: Beta 17.2 Release Notes

Hell yeah!
by CptSnuggles
Mon Feb 05, 2018 10:34 am
Forum: Your Suggestions
Topic: Make a better trailer, add pets, medals and mining
Replies: 8
Views: 4855

Re: Make a better trailer, add pets, medals and mining

The devs are already working on the campaign story (The Lost Colony), and they've said they may add some *very* limited lounge activities and ship customization. Mining and trading are frequently requested by some members of the community, but the devs generally haven't shown interest in adding them...
by CptSnuggles
Wed Jan 24, 2018 10:22 am
Forum: Your Questions
Topic: Can't find component upgrades
Replies: 2
Views: 2741

Re: Can't find component upgrades

Beta 14 (15?) decreased the maximum levels of most components to improve game balance. People were manipulating Chaos to get high-level components early and just steamrolling the rest of the game. Since Pulsar is geared towards doing multiple short playthroughs rather than sticking with a single shi...
by CptSnuggles
Mon Jan 22, 2018 12:39 pm
Forum: General Discussion
Topic: Advanced Mechanics part 3 - Turrets
Replies: 0
Views: 2320

Advanced Mechanics part 3 - Turrets

Hello space friends, and welcome to the third (and possibly final) installment of Advanced Mechanics! This time I’m focusing on turret statistics, what they mean, and how each turret works. First things first: this guide is all about the numbers. Some turrets have better numbers than others. That do...
by CptSnuggles
Mon Jan 08, 2018 12:14 pm
Forum: General Discussion
Topic: Advanced Mechanics part 2 - Armor
Replies: 0
Views: 2492

Advanced Mechanics part 2 - Armor

Hello space friends! I’ve been doing some testing on some of Pulsar’s lesser-known gameplay elements with the intention of making a Steam guide, but I figure I’ll post rough drafts here first. If you have any thoughts/corrections/suggestions, please chime in. This time I’m focusing on how armor work...
by CptSnuggles
Sun Jan 07, 2018 7:33 pm
Forum: Your Suggestions
Topic: Thermo Reactor temp reduction
Replies: 6
Views: 4606

Re: Thermo Reactor temp reduction

There was also a conscious decision made by the devs a few patches ago to reduce the maximum level of certain components, and to make the remaining high-level components (like reactors) a lot more rare. They also reduced the output of most reactors. Before that, it was easy to quickly fill your ship...
by CptSnuggles
Thu Jan 04, 2018 1:49 pm
Forum: General Discussion
Topic: Advanced Mechanics part 1 - Stealth [outdated]
Replies: 3
Views: 3581

Re: Advanced Mechanics part 1 - Stealth

That's great to hear! Maybe I'll hold off on this portion of the guide until Beta 17 comes out.
by CptSnuggles
Thu Jan 04, 2018 1:46 pm
Forum: Your Suggestions
Topic: Thermo Reactor temp reduction
Replies: 6
Views: 4606

Re: Thermo Reactor temp reduction

In that case, I'll chime in with a bit of feedback on the experimental components. Thermo Reactor - I agree with everything Geronimo said. It's a great idea but could use some tweaks to make it usable. Layered Hull - The armor bonus actually goes *way* higher than the listed maximum value. I've seen...
by CptSnuggles
Mon Jan 01, 2018 2:39 pm
Forum: General Discussion
Topic: Advanced Mechanics part 1 - Stealth [outdated]
Replies: 3
Views: 3581

Advanced Mechanics part 1 - Stealth [outdated]

This guide was made in Beta 16.3. I'll update it for Beta 17 when I get a chance. Hello space friends! I’ve been doing some testing on some of Pulsar’s lesser-known gameplay elements with the intention of making a Steam guide, but I figure I’ll post rough drafts here first. If you have any thoughts...
by CptSnuggles
Mon Jan 01, 2018 1:58 pm
Forum: Your Questions
Topic: Thermal Regulator
Replies: 2
Views: 2573

Re: Thermal Regulator

It's behind an open access panel in the corner of one of the back rooms, around head height on the wall. Looks like a breaker box. It's tough to spot because it's the same shade of gray as everything else in the station.