Search found 18 matches
- Thu Feb 08, 2018 3:02 pm
- Forum: Announcements
- Topic: Beta 17.2 Release Notes
- Replies: 3
- Views: 5897
Re: Beta 17.2 Release Notes
Hell yeah!
- Mon Feb 05, 2018 10:34 am
- Forum: Your Suggestions
- Topic: Make a better trailer, add pets, medals and mining
- Replies: 8
- Views: 4855
Re: Make a better trailer, add pets, medals and mining
The devs are already working on the campaign story (The Lost Colony), and they've said they may add some *very* limited lounge activities and ship customization. Mining and trading are frequently requested by some members of the community, but the devs generally haven't shown interest in adding them...
- Wed Jan 24, 2018 10:22 am
- Forum: Your Questions
- Topic: Can't find component upgrades
- Replies: 2
- Views: 2741
Re: Can't find component upgrades
Beta 14 (15?) decreased the maximum levels of most components to improve game balance. People were manipulating Chaos to get high-level components early and just steamrolling the rest of the game. Since Pulsar is geared towards doing multiple short playthroughs rather than sticking with a single shi...
- Mon Jan 22, 2018 12:39 pm
- Forum: General Discussion
- Topic: Advanced Mechanics part 3 - Turrets
- Replies: 0
- Views: 2320
Advanced Mechanics part 3 - Turrets
Hello space friends, and welcome to the third (and possibly final) installment of Advanced Mechanics! This time I’m focusing on turret statistics, what they mean, and how each turret works. First things first: this guide is all about the numbers. Some turrets have better numbers than others. That do...
- Mon Jan 08, 2018 12:14 pm
- Forum: General Discussion
- Topic: Advanced Mechanics part 2 - Armor
- Replies: 0
- Views: 2492
Advanced Mechanics part 2 - Armor
Hello space friends! I’ve been doing some testing on some of Pulsar’s lesser-known gameplay elements with the intention of making a Steam guide, but I figure I’ll post rough drafts here first. If you have any thoughts/corrections/suggestions, please chime in. This time I’m focusing on how armor work...
- Sun Jan 07, 2018 7:33 pm
- Forum: Your Suggestions
- Topic: Thermo Reactor temp reduction
- Replies: 6
- Views: 4606
Re: Thermo Reactor temp reduction
There was also a conscious decision made by the devs a few patches ago to reduce the maximum level of certain components, and to make the remaining high-level components (like reactors) a lot more rare. They also reduced the output of most reactors. Before that, it was easy to quickly fill your ship...
- Thu Jan 04, 2018 1:49 pm
- Forum: General Discussion
- Topic: Advanced Mechanics part 1 - Stealth [outdated]
- Replies: 3
- Views: 3581
Re: Advanced Mechanics part 1 - Stealth
That's great to hear! Maybe I'll hold off on this portion of the guide until Beta 17 comes out.
- Thu Jan 04, 2018 1:46 pm
- Forum: Your Suggestions
- Topic: Thermo Reactor temp reduction
- Replies: 6
- Views: 4606
Re: Thermo Reactor temp reduction
In that case, I'll chime in with a bit of feedback on the experimental components. Thermo Reactor - I agree with everything Geronimo said. It's a great idea but could use some tweaks to make it usable. Layered Hull - The armor bonus actually goes *way* higher than the listed maximum value. I've seen...
- Mon Jan 01, 2018 2:39 pm
- Forum: General Discussion
- Topic: Advanced Mechanics part 1 - Stealth [outdated]
- Replies: 3
- Views: 3581
Advanced Mechanics part 1 - Stealth [outdated]
This guide was made in Beta 16.3. I'll update it for Beta 17 when I get a chance. Hello space friends! I’ve been doing some testing on some of Pulsar’s lesser-known gameplay elements with the intention of making a Steam guide, but I figure I’ll post rough drafts here first. If you have any thoughts...
- Mon Jan 01, 2018 1:58 pm
- Forum: Your Questions
- Topic: Thermal Regulator
- Replies: 2
- Views: 2573
Re: Thermal Regulator
It's behind an open access panel in the corner of one of the back rooms, around head height on the wall. Looks like a breaker box. It's tough to spot because it's the same shade of gray as everything else in the station.