Search found 41 matches
- Sat Apr 29, 2017 3:11 pm
- Forum: Bug Reporting Section
- Topic: inspection station destroys ship out right
- Replies: 4
- Views: 3664
inspection station destroys ship out right
i'm having trouble with inspection stations, the moment i appear in the sector i am fired upon and destroyed. playing AOG faction (stargazer) no contraband on board i have even lowered the shields to maybe let the inspection robot on. the inspection robot does not even teleport onto the ship to inve...
- Mon Oct 10, 2016 9:22 pm
- Forum: Bug Reporting Section
- Topic: BETA 10.5 ai path finding on carrier
- Replies: 2
- Views: 2417
BETA 10.5 ai path finding on carrier
the ai bots on the carrier ship have a hard time path finding from the bridge to the life support area to do repairs or fire patrol. it causes any bot from the bridge to end up getting stuck at the stairs leading to life support and then looping back to the bridge
- Sun Oct 09, 2016 2:29 pm
- Forum: Bug Reporting Section
- Topic: beta 10.5 bots wont repair any system on STARGAZER
- Replies: 1
- Views: 1772
beta 10.5 bots wont repair any system on STARGAZER
no matter how i adjust the ai settings no bots will repair any damaged system on the stargazer and then get looped on putting out fires.
i tested this also on other ships and they will repair on any other ship except the stargazer.
i tested this also on other ships and they will repair on any other ship except the stargazer.
- Tue Aug 16, 2016 6:46 pm
- Forum: Announcements
- Topic: Mid-August 2016 Progress Video
- Replies: 3
- Views: 3881
Re: Mid-August 2016 Progress Video
Wow looks very promising!
- Tue Jun 07, 2016 7:23 pm
- Forum: Bug Reporting Section
- Topic: AOG Carrier GX listed as Intrepid
- Replies: 0
- Views: 1345
AOG Carrier GX listed as Intrepid
Hey O
I was using the scan feature to check out ships and noticed that the AOG Carrier is listed as - GX 7 CU Intrepid Class.
I was using the scan feature to check out ships and noticed that the AOG Carrier is listed as - GX 7 CU Intrepid Class.
- Sun May 15, 2016 1:40 pm
- Forum: Your Suggestions
- Topic: Captians Target screen WAY TOO CLUNKY
- Replies: 5
- Views: 3593
Captians Target screen WAY TOO CLUNKY
I find the captains screen really un-fun to use right now, for the most part I try to play a stealth style game when i'm by myself and have found the screen to cause more headache than help. I use the stargazer the way I imagine it supposed to be at first which is a squishy ship that could take adva...
- Fri Apr 01, 2016 3:15 pm
- Forum: Your Suggestions
- Topic: High-Level Engineering Issues/Solutions
- Replies: 10
- Views: 6441
Re: High-Level Engineering Issues/Solutions
Another way to control some of these issues is to make reactors ship specific (you can't put a roland reactor in a stargazer) this would keep some of the feel that a ship is meant to represent
stargazers are to be stealth ships so reactors that fit that ship should be kept inline with that
stargazers are to be stealth ships so reactors that fit that ship should be kept inline with that
- Fri Apr 01, 2016 1:08 pm
- Forum: Your Questions
- Topic: sensor math? & how far can viruses be sent math?
- Replies: 0
- Views: 1682
sensor math? & how far can viruses be sent math?
Has anyone figured out the Math on sensors. I know what the figures are telling me but i've run into situations that just don't add up. for instance let's say my screen is telling me that my sensor range is 9.9km - the craft i'm still detecting is 20.00km away, how am i seeing this thing? As far as ...
- Thu Dec 03, 2015 8:24 pm
- Forum: Announcements
- Topic: Beta 4.2 Release Notes
- Replies: 5
- Views: 7095
Re: Beta 4.2 Release Notes
for anyone that has missed the post on the steam community hub,
http://steamcommunity.com/games/252870/ ... 0973680673
http://steamcommunity.com/games/252870/ ... 0973680673
- Wed Nov 04, 2015 11:15 pm
- Forum: Off Topic
- Topic: The experience of Pulsar
- Replies: 6
- Views: 5922
Re: The experience of Pulsar
LOL great show