bug with center screen messages

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Posts: 36
Joined: Thu Mar 11, 2021 6:14 pm

bug with center screen messages

Post by FloppyDisk » Thu Apr 29, 2021 5:28 pm

There is a bug with the messages that pop up when you transfer items between players or fail processing scrap 3 times where if the player name includes HTML tags the text affected by the HTML does not fade away.
the fix for this is below


this.TimedMsgBG.color = PLInGameUI.FromAlpha(this.TimedMsgBG.color, 1f - Mathf.Pow(Mathf.Clamp01((Time.time - this.m_LastTimedErrorMsgEditTime) * 0.25f), 4f));
this.TimedMsgText.color = PLInGameUI.FromAlpha(this.TimedMsgText.color, this.TimedMsgBG.color.a);

if (this.TimedMsgText.canvasRenderer != null)

a similar bug also happens with the message on the left side causing it to fade unevenly.
FloppyDisk | Storage Media

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Leafy Developer
Leafy Developer
Posts: 1092
Joined: Sun Sep 08, 2013 9:08 pm

Re: bug with center screen messages

Post by cptslog » Tue Jun 15, 2021 11:17 am

Thank you for the report and info on how to fix it

We will implement this soon!

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