Strange behavior with subsystem power allocation

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justinjah91
Posts: 125
Joined: Thu Jan 12, 2017 12:22 am

Strange behavior with subsystem power allocation

Post by justinjah91 » Sun Jul 10, 2022 12:57 pm

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Bug Report
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OS: Windows 10
Game Version: 1.18.6
Date and Time Encountered (DD/MM/YY, HH:MM (12h format)): 10/07/22, 12:00 PM US Central
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Possible Conflicting Software (such as firewalls and anti-virus): None
Severity: Moderate
Description of Bug: Here's the setup - I'm on a destroyer with a level 5 EM sensor (3600 MW) and an ARX-CD (2000 MW). There are no additional processors installed. With plenty of power to the science system, both sensors and "other processors" get full power on the science subsystem.

Image

When power is limited to the science subsystem, both the sensors and "other processors" category are reduced by the same amount, as expected.

Image

Now, I limit power to sensors on the science subsystem. I would expect that the "excess" power would be shunted to "other processors", yet it is not.

Image

Notice how there is power to spare on the engineering panel in both the total usage and science bars, yet the other processors bar is not full. Again, this bar represents just a single ARX-CD. No JP or any other processor. The ARX-CD should be trying to draw a full 2000 MW when possible, but it is not despite there being power available.

Steps to Reproduce: Hop on a ship and unequip any processors that are not "always on". Limit power to science in engineering, then tweak values on the science subsystem itself. I haven't tested the others, as they are tricky to do in single player.

Possible Workaround: None

Notes: Confirmed to be the same on multiple ships (carrier, sun circler, and intrepid), so it isn't just the destroyer.
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Hardware Configuration:

CPU: AMD Ryzen 4600H
GPU: Nvidia GTX 1650
RAM: 8 GB
Motherboard: HP Pavilion 570 Slimline 270 Series Intel Socket LGA1151
HDD: N/A
SSD: 1 TB
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