Beta 31.1 Release Notes

Official Announcements are here!
Post Reply
User avatar
Edinstein
Leafy Developer
Leafy Developer
Posts: 1231
Joined: Sun Sep 08, 2013 10:39 pm

Beta 31.1 Release Notes

Post by Edinstein » Tue Jun 01, 2021 11:12 am

Hey everyone!

Beta 31.1 is now out! This one includes some larger changes and improvements, including better support for offline mode with pausing, a collection of various performance improvements, and a new feature for handheld scanners!

Devlog #90: https://youtu.be/CGhx3PNuW2I

Additions
  • Better support for offline mode: you can now choose to play online or offline in the start game menu. You can also load a save in any mode by toggling the “Play Online” checkbox. Playing in offline mode will prevent your game from appearing in the game lobby.
  • Offline Pause: Opening the TAB or escape menu will now pause the game if you are playing in offline mode. This is fairly experimental, so let us know if you encounter any strangeness with pausing. We’ve done some extra work to make sure the functionality of the TAB menu is immune to the pause, meaning you can change and update AI priorities mid-fight or use consumables.
  • Scanner Minimap: Having a scanner in your inventory will add a small, simplified version of the scanner’s screen on your HUD.
  • Render Scale Video Setting (Mac and Linux) - this is another video setting that can help if your machine is struggling to run the game. Right now it still scales down the TAB menu but it should exclude most of the game’s UI. We plan to work on this setting more in the future.
  • Added Polytechnic Federation faction-specific dialogue to the League of Free Machines NPCs at the Estate

Changes
  • Upgraded internal Unity engine
  • Improved the game resolution options in the video settings - it should only show the highest refresh rates your monitor can support
  • Tweaked skybox visuals to improve performance on Low and Lowest settings - those settings will now have a simplified visual but may see an increase in performance, especially if the machine was GPU limited
  • Various other improvements to post-process effects should improve performance across all video settings
  • Polished the look of the drop down menus
  • A handful of visual and collision tweaks to the Paladin-class starship
  • Improved the network security, specifically between different game versions
  • Tweaked dialogue of the League of Free Machines NPCs at the Estate
Fixes
  • Fixed an issue with custom lit sectors (like Outpost 448) where the lighting rotation would randomize after revisiting the sector
  • Fixed an issue where ambient light could improperly show on screens and certain doors
  • Fixed a screen conflict issue with the status screen on the Outrider
  • Fixed an issue with the SPIKER and IMPACT guns related to the screens in the Lost Colony
  • Fixed some networking issues related to elevators on planets
  • removed the option to abandon the “Find The Lost Colony” mission
  • Fixed an issue that would improperly spawn multiple Lava planets of the same type


Thank you for your time!

Best,
The Leafy Games Team

maxbear123
Posts: 4
Joined: Thu Jun 03, 2021 6:57 pm

Weird Offline Mode Bugs

Post by maxbear123 » Thu Jun 03, 2021 11:10 pm

I'm very happy to see an offline mode be created; however, I have never experienced these bugs before, until I tried out the offline mode:
1) Oxygen generation is turned off on my ship, but the oxygen level remains at 100%.
2) When opening a shop and buying supplies, the number of supplies currently owned sometimes does not update. (A restart sometimes fixes this).
3) When opening the AI priority screen, all priorities are displayed as of priority level 0, even though clicking on them individually shows that they are not at that level. (A restart sometimes fixes this).
4) AI stop doing what they should be doing based on their programming and current highest priority. (A save and reload fixed this for me).
5) The ship attributes page does not update the ship shield integrity when adding something that increases the integrity until that something is removed (in my case an ARX-SCP processor). Equipping the processor shows 1788 max shields, unequipping it shows 2013 shield capacity. Re-equpping it shows 1788 shield capacity. This was fixed with a reboot of the game.

I cannot be certain that any of these are unique to offline mode, but I don't think I had experienced them before

User avatar
Edinstein
Leafy Developer
Leafy Developer
Posts: 1231
Joined: Sun Sep 08, 2013 10:39 pm

Re: Beta 31.1 Release Notes

Post by Edinstein » Fri Jun 04, 2021 9:41 am

Thanks for the reports maxbear123! We didn't manage to get these in Beta 31.2 but we'll look into them for later updates.

User avatar
Edinstein
Leafy Developer
Leafy Developer
Posts: 1231
Joined: Sun Sep 08, 2013 10:39 pm

Re: Weird Offline Mode Bugs

Post by Edinstein » Fri Jun 04, 2021 4:08 pm

maxbear123 wrote:
Thu Jun 03, 2021 11:10 pm
I'm very happy to see an offline mode be created; however, I have never experienced these bugs before, until I tried out the offline mode:
1) Oxygen generation is turned off on my ship, but the oxygen level remains at 100%.
2) When opening a shop and buying supplies, the number of supplies currently owned sometimes does not update. (A restart sometimes fixes this).
3) When opening the AI priority screen, all priorities are displayed as of priority level 0, even though clicking on them individually shows that they are not at that level. (A restart sometimes fixes this).
4) AI stop doing what they should be doing based on their programming and current highest priority. (A save and reload fixed this for me).
5) The ship attributes page does not update the ship shield integrity when adding something that increases the integrity until that something is removed (in my case an ARX-SCP processor). Equipping the processor shows 1788 max shields, unequipping it shows 2013 shield capacity. Re-equpping it shows 1788 shield capacity. This was fixed with a reboot of the game.

I cannot be certain that any of these are unique to offline mode, but I don't think I had experienced them before
Hey maxbear 123! We've been struggling to replicate many of these reports on our side, if you don't mind we have a few questions / requests.

1) Do you happen to know if your were playing a robot or sylvassi? We recently made changes that no longer have them consume oxygen, so if there were no humans aboard, the oxygen should stay at 100%.

2) Could you elaborate on what you mean by supplies? We've tried various things but knowing a specific shop may help us track down the issue.

3 & 4) We haven't been able to replicate these issues either, if possible could you elaborate further on what you mean or perhaps send us a save file? (You can send one to this email: team@leafygames.com)

5) This should be fixed in the next update!

Thanks again for your reports, it's sometimes hard for us to track down these issues and we appreciate any additional info you're willing to provide.

maxbear123
Posts: 4
Joined: Thu Jun 03, 2021 6:57 pm

Re: Beta 31.1 Release Notes

Post by maxbear123 » Fri Jun 11, 2021 1:22 am

Sorry, thought I could delete this post.
Last edited by maxbear123 on Fri Jun 11, 2021 1:23 am, edited 1 time in total.

maxbear123
Posts: 4
Joined: Thu Jun 03, 2021 6:57 pm

Re: Weird Offline Mode Bugs

Post by maxbear123 » Fri Jun 11, 2021 1:22 am

Edinstein wrote:
Fri Jun 04, 2021 4:08 pm
maxbear123 wrote:
Thu Jun 03, 2021 11:10 pm
I'm very happy to see an offline mode be created; however, I have never experienced these bugs before, until I tried out the offline mode:
1) Oxygen generation is turned off on my ship, but the oxygen level remains at 100%.
2) When opening a shop and buying supplies, the number of supplies currently owned sometimes does not update. (A restart sometimes fixes this).
3) When opening the AI priority screen, all priorities are displayed as of priority level 0, even though clicking on them individually shows that they are not at that level. (A restart sometimes fixes this).
4) AI stop doing what they should be doing based on their programming and current highest priority. (A save and reload fixed this for me).
5) The ship attributes page does not update the ship shield integrity when adding something that increases the integrity until that something is removed (in my case an ARX-SCP processor). Equipping the processor shows 1788 max shields, unequipping it shows 2013 shield capacity. Re-equpping it shows 1788 shield capacity. This was fixed with a reboot of the game.

I cannot be certain that any of these are unique to offline mode, but I don't think I had experienced them before
Hey maxbear 123! We've been struggling to replicate many of these reports on our side, if you don't mind we have a few questions / requests.

1) Do you happen to know if your were playing a robot or sylvassi? We recently made changes that no longer have them consume oxygen, so if there were no humans aboard, the oxygen should stay at 100%.

2) Could you elaborate on what you mean by supplies? We've tried various things but knowing a specific shop may help us track down the issue.

3 & 4) We haven't been able to replicate these issues either, if possible could you elaborate further on what you mean or perhaps send us a save file? (You can send one to this email: team@leafygames.com)

5) This should be fixed in the next update!

Thanks again for your reports, it's sometimes hard for us to track down these issues and we appreciate any additional info you're willing to provide.
1) My whole crew was robot, that makes sense, and is clearly expected behavior.
2) It was fuel.
3/4) I'll send the save file, but this only happened once (at the same time).
5) Thank you!

Post Reply