Going Out Side Your Ship In Space?

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ZombiePotatoSalad
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Re: Going Out Side Your Ship In Space?

Post by ZombiePotatoSalad » Tue Feb 04, 2014 10:59 pm

GwaziMagnum wrote:I like the idea a lot too.

And honestly it only makes sense.
Ships will get damaged while on the go, sometimes it's something vital.
And sometimes that damage is going to be on the outside and can't be fixed from in the ship.

Also, all in favor to burning Fox Channel alive for canceling Firefly say aye.
This is true. Perhaps they could put a limited movement zone on the outside of ships (so you couldn't go too far, but still be outside). say, by magnetic field pack (since a tether would take conger to animate properly, magnetic boots or magnetic field link between your suit and the ship to keep you close). Perhaps you could even teleport to the outside of the enemy ship if you are close enough and do some damage that way.

Also, aye
"Almighty Ruler of the All
Whose power extends to the great and small
Who guides the Stars with steadfast law
Whose least Creation fills with awe-
Oh grant Thy mercy and Thy grace
To those who venture into Space"

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GwaziMagnum
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Re: Going Out Side Your Ship In Space?

Post by GwaziMagnum » Wed Feb 05, 2014 12:04 am

ZombiePotatoSalad wrote: This is true. Perhaps they could put a limited movement zone on the outside of ships (so you couldn't go too far, but still be outside). say, by magnetic field pack (since a tether would take conger to animate properly, magnetic boots or magnetic field link between your suit and the ship to keep you close). Perhaps you could even teleport to the outside of the enemy ship if you are close enough and do some damage that way.

Also, aye
I'd rather be able to walk across the whole of the ship.
Cooler and more realistic that way.

Though I understand how the developers may be limited in what they can do and have to limit it to certain areas.

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