QoL Updates for Inventory Management

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maplealmond
Alpha Tester
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Joined: Sat May 10, 2014 10:28 pm
Location: Chicago, Illinois

QoL Updates for Inventory Management

Post by maplealmond » Mon Aug 02, 2021 2:27 pm

There are a number of simple changes that would make personal inventory management significantly easier.

* Sort by name. The fact we cannot do this is deeply annoying. Ammo clips end up strewn about the list of inventory.
* Sort by type. Maybe even more valuable than sorting by name, I'd love to have all my weapons and healing items in one place.
* Both sorting options really need to apply to the locker as well.
* "Mark as Junk". I cannot tell you how many times I've asked if anyone needs a Smugglers Pistol only for everyone to respond they're already rocking a number of +2 weapons. I would love to mark items as "to sell" and have that go in a separate flow.
* Don't show items for sale if equipped. Maybe this can be an option, but whatever is in my current inventory I almost never want to sell.
* An "atomize all research items" would be nice too, though sorting by type would make atomizing at least a little easier.
* The Z food icon shortcut should avoid showing duplicate items. If I have five of one kind of biscuit, three of another, two of a third, then I only really have three choices. But it seems like the the Z food icon shortcut will show duplicates.
* A "re-up and re-arm" button for stores that will replenish all coolant and missiles instead of making me hit everything. Mostly useful for the late game.

Any number of these would reduce the amount of time that I spend clicking around in the inventory, making other players wait (or vice versa, waiting on other players)

R0AHN
Posts: 11
Joined: Tue Feb 22, 2022 8:23 pm

Re: QoL Updates for Inventory Management

Post by R0AHN » Fri Mar 04, 2022 12:34 pm

Just being able to sort inventory would be a good first step. The main problem I run into is holding a bunch of food and ammo clips, scrolling all the way down trying to find where my repair gun got off to.

Category tabs would be an excellent UI change both for inventory and for shops (even better than sorting by Type). If you know what you're looking for, being able to just click over to that tab is a significant UX improvement.

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